{"id":31,"date":"2024-03-12T00:52:08","date_gmt":"2024-03-12T00:52:08","guid":{"rendered":"https:\/\/shmvck.com\/?page_id=31"},"modified":"2024-03-28T21:32:59","modified_gmt":"2024-03-28T21:32:59","slug":"contact-us","status":"publish","type":"page","link":"https:\/\/shmvck.com\/?page_id=31","title":{"rendered":"GET IN TOUCH"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"31\" class=\"elementor elementor-31\" data-elementor-post-type=\"page\">\n\t\t\t\t<div class=\"elementor-element elementor-element-1f33602 e-con-full e-flex e-con e-parent\" data-id=\"1f33602\" data-element_type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b557a60 elementor-nav-menu__text-align-center elementor-nav-menu--toggle elementor-nav-menu--burger elementor-widget elementor-widget-nav-menu\" data-id=\"b557a60\" data-element_type=\"widget\" data-settings=\"{&quot;layout&quot;:&quot;dropdown&quot;,&quot;toggle_icon_hover_animation&quot;:&quot;grow&quot;,&quot;submenu_icon&quot;:{&quot;value&quot;:&quot;&lt;svg class=\\&quot;e-font-icon-svg e-fas-caret-down\\&quot; viewBox=\\&quot;0 0 320 512\\&quot; xmlns=\\&quot;http:\\\/\\\/www.w3.org\\\/2000\\\/svg\\&quot;&gt;&lt;path d=\\&quot;M31.3 192h257.3c17.8 0 26.7 21.5 14.1 34.1L174.1 354.8c-7.8 7.8-20.5 7.8-28.3 0L17.2 226.1C4.6 213.5 13.5 192 31.3 192z\\&quot;&gt;&lt;\\\/path&gt;&lt;\\\/svg&gt;&quot;,&quot;library&quot;:&quot;fa-solid&quot;},&quot;toggle&quot;:&quot;burger&quot;}\" data-widget_type=\"nav-menu.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-menu-toggle\" role=\"button\" tabindex=\"0\" aria-label=\"Menu Toggle\" aria-expanded=\"false\">\n\t\t\t<svg aria-hidden=\"true\" role=\"presentation\" class=\"elementor-menu-toggle__icon--open elementor-animation-grow e-font-icon-svg e-eicon-menu-bar\" viewBox=\"0 0 1000 1000\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M104 333H896C929 333 958 304 958 271S929 208 896 208H104C71 208 42 237 42 271S71 333 104 333ZM104 583H896C929 583 958 554 958 521S929 458 896 458H104C71 458 42 487 42 521S71 583 104 583ZM104 833H896C929 833 958 804 958 771S929 708 896 708H104C71 708 42 737 42 771S71 833 104 833Z\"><\/path><\/svg><svg aria-hidden=\"true\" role=\"presentation\" class=\"elementor-menu-toggle__icon--close elementor-animation-grow e-font-icon-svg e-eicon-close\" viewBox=\"0 0 1000 1000\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M742 167L500 408 258 167C246 154 233 150 217 150 196 150 179 158 167 167 154 179 150 196 150 212 150 229 154 242 171 254L408 500 167 742C138 771 138 800 167 829 196 858 225 858 254 829L496 587 738 829C750 842 767 846 783 846 800 846 817 842 829 829 842 817 846 804 846 783 846 767 842 750 829 737L588 500 833 258C863 229 863 200 833 171 804 137 775 137 742 167Z\"><\/path><\/svg>\t\t<\/div>\n\t\t\t\t\t<nav class=\"elementor-nav-menu--dropdown elementor-nav-menu__container\" aria-hidden=\"true\">\n\t\t\t\t<ul id=\"menu-2-b557a60\" class=\"elementor-nav-menu\"><li class=\"menu-item menu-item-type-post_type menu-item-object-page menu-item-home menu-item-211\"><a href=\"https:\/\/shmvck.com\/\" class=\"elementor-item\" tabindex=\"-1\">HOME<\/a><\/li>\n<li class=\"menu-item menu-item-type-post_type menu-item-object-page menu-item-212\"><a href=\"https:\/\/shmvck.com\/?page_id=27\" class=\"elementor-item\" tabindex=\"-1\">ABOUT US<\/a><\/li>\n<li class=\"menu-item menu-item-type-post_type menu-item-object-page menu-item-213\"><a href=\"https:\/\/shmvck.com\/?page_id=31\" class=\"elementor-item\" tabindex=\"-1\">GET IN TOUCH<\/a><\/li>\n<li class=\"menu-item menu-item-type-post_type menu-item-object-page menu-item-584\"><a href=\"https:\/\/shmvck.com\/?page_id=573\" class=\"elementor-item\" tabindex=\"-1\">Privacy Page<\/a><\/li>\n<\/ul>\t\t\t<\/nav>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-47745e1 e-con-full e-transform e-flex e-con e-parent\" data-id=\"47745e1\" data-element_type=\"container\" data-settings=\"{&quot;_transform_scale_effect&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;_transform_scale_effect_tablet&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;_transform_scale_effect_mobile&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]}}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-4490337 elementor-widget elementor-widget-html\" data-id=\"4490337\" data-element_type=\"widget\" data-widget_type=\"html.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<canvas style=\"--gradient-color-1: #4fa3e8; \n  --gradient-color-2: #c8aa8d; \n  --gradient-color-3: #e0e0e0;  \n  --gradient-color-4: #000000;\" id=\"gradient-canvas\" data-transition-in><\/canvas>\n  \n  \n  <script>\n\twindow.addEventListener('DOMContentLoaded', (e) => {\n\t\tvar gradient = new Gradient;\n\t\tgradient.initGradient(\"#gradient-canvas\");\n\t});\n<\/script>\n\n<script>\n    function normalizeColor(hexCode) {\n\treturn [\n\t\t((hexCode >> 16) & 255) \/ 255,\n\t\t((hexCode >> 8) & 255) \/ 255,\n\t\t(255 & hexCode) \/ 255\n\t];\n}\n[\"SCREEN\", \"LINEAR_LIGHT\"].reduce(\n\t(hexCode, t, n) => Object.assign(hexCode, { [t]: n }),\n\t{}\n);\nclass MiniGl {\n\tconstructor(canvas, width, height, debug = !1) {\n\t\tconst _miniGl = this,\n\t\t\tdebug_output =\n\t\t\t\t-1 !== document.location.search.toLowerCase().indexOf(\"debug=webgl\");\n\t\t(_miniGl.canvas = canvas),\n\t\t\t(_miniGl.gl = _miniGl.canvas.getContext(\"webgl\", { antialias: !0 })),\n\t\t\t(_miniGl.meshes = []);\n\t\tconst context = _miniGl.gl;\n\t\twidth && height && this.setSize(width, height),\n\t\t\t_miniGl.lastDebugMsg,\n\t\t\t(_miniGl.debug =\n\t\t\t\tdebug && debug_output\n\t\t\t\t\t? function (e) {\n\t\t\t\t\t\t\tconst t = new Date();\n\t\t\t\t\t\t\tt - _miniGl.lastDebugMsg > 1e3 && console.log(\"---\"),\n\t\t\t\t\t\t\t\tconsole.log(\n\t\t\t\t\t\t\t\t\tt.toLocaleTimeString() +\n\t\t\t\t\t\t\t\t\t\tArray(Math.max(0, 32 - e.length)).join(\" \") +\n\t\t\t\t\t\t\t\t\t\te +\n\t\t\t\t\t\t\t\t\t\t\": \",\n\t\t\t\t\t\t\t\t\t...Array.from(arguments).slice(1)\n\t\t\t\t\t\t\t\t),\n\t\t\t\t\t\t\t\t(_miniGl.lastDebugMsg = t);\n\t\t\t\t\t  }\n\t\t\t\t\t: () => {}),\n\t\t\tObject.defineProperties(_miniGl, {\n\t\t\t\tMaterial: {\n\t\t\t\t\tenumerable: !1,\n\t\t\t\t\tvalue: class {\n\t\t\t\t\t\tconstructor(vertexShaders, fragments, uniforms = {}) {\n\t\t\t\t\t\t\tconst material = this;\n\t\t\t\t\t\t\tfunction getShaderByType(type, source) {\n\t\t\t\t\t\t\t\tconst shader = context.createShader(type);\n\t\t\t\t\t\t\t\treturn (\n\t\t\t\t\t\t\t\t\tcontext.shaderSource(shader, source),\n\t\t\t\t\t\t\t\t\tcontext.compileShader(shader),\n\t\t\t\t\t\t\t\t\tcontext.getShaderParameter(shader, context.COMPILE_STATUS) ||\n\t\t\t\t\t\t\t\t\t\tconsole.error(context.getShaderInfoLog(shader)),\n\t\t\t\t\t\t\t\t\t_miniGl.debug(\"Material.compileShaderSource\", { source: source }),\n\t\t\t\t\t\t\t\t\tshader\n\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tfunction getUniformVariableDeclarations(uniforms, type) {\n\t\t\t\t\t\t\t\treturn Object.entries(uniforms)\n\t\t\t\t\t\t\t\t\t.map(([uniform, value]) => value.getDeclaration(uniform, type))\n\t\t\t\t\t\t\t\t\t.join(\"\\n\");\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t(this.uniforms = uniforms), (this.uniformInstances = []);\n\t\t\t\t\t\t\tconst prefix = \"\\n              precision highp float;\\n            \";\n\t\t\t\t\t\t\t(this.vertexSource = `\\n              ${prefix}\\n              attribute vec4 position;\\n              attribute vec2 uv;\\n              attribute vec2 uvNorm;\\n              ${getUniformVariableDeclarations(\n\t\t\t\t\t\t\t\t_miniGl.commonUniforms,\n\t\t\t\t\t\t\t\t\"vertex\"\n\t\t\t\t\t\t\t)}\\n              ${getUniformVariableDeclarations(\n\t\t\t\t\t\t\t\tuniforms,\n\t\t\t\t\t\t\t\t\"vertex\"\n\t\t\t\t\t\t\t)}\\n              ${vertexShaders}\\n            `),\n\t\t\t\t\t\t\t\t(this.Source = `\\n              ${prefix}\\n              ${getUniformVariableDeclarations(\n\t\t\t\t\t\t\t\t\t_miniGl.commonUniforms,\n\t\t\t\t\t\t\t\t\t\"fragment\"\n\t\t\t\t\t\t\t\t)}\\n              ${getUniformVariableDeclarations(\n\t\t\t\t\t\t\t\t\tuniforms,\n\t\t\t\t\t\t\t\t\t\"fragment\"\n\t\t\t\t\t\t\t\t)}\\n              ${fragments}\\n            `),\n\t\t\t\t\t\t\t\t(this.vertexShader = getShaderByType(\n\t\t\t\t\t\t\t\t\tcontext.VERTEX_SHADER,\n\t\t\t\t\t\t\t\t\tthis.vertexSource\n\t\t\t\t\t\t\t\t)),\n\t\t\t\t\t\t\t\t(this.fragmentShader = getShaderByType(\n\t\t\t\t\t\t\t\t\tcontext.FRAGMENT_SHADER,\n\t\t\t\t\t\t\t\t\tthis.Source\n\t\t\t\t\t\t\t\t)),\n\t\t\t\t\t\t\t\t(this.program = context.createProgram()),\n\t\t\t\t\t\t\t\tcontext.attachShader(this.program, this.vertexShader),\n\t\t\t\t\t\t\t\tcontext.attachShader(this.program, this.fragmentShader),\n\t\t\t\t\t\t\t\tcontext.linkProgram(this.program),\n\t\t\t\t\t\t\t\tcontext.getProgramParameter(this.program, context.LINK_STATUS) ||\n\t\t\t\t\t\t\t\t\tconsole.error(context.getProgramInfoLog(this.program)),\n\t\t\t\t\t\t\t\tcontext.useProgram(this.program),\n\t\t\t\t\t\t\t\tthis.attachUniforms(void 0, _miniGl.commonUniforms),\n\t\t\t\t\t\t\t\tthis.attachUniforms(void 0, this.uniforms);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tattachUniforms(name, uniforms) {\n\t\t\t\t\t\t\tconst material = this;\n\t\t\t\t\t\t\tvoid 0 === name\n\t\t\t\t\t\t\t\t? Object.entries(uniforms).forEach(([name, uniform]) => {\n\t\t\t\t\t\t\t\t\t\tmaterial.attachUniforms(name, uniform);\n\t\t\t\t\t\t\t\t  })\n\t\t\t\t\t\t\t\t: \"array\" == uniforms.type\n\t\t\t\t\t\t\t\t? uniforms.value.forEach((uniform, i) =>\n\t\t\t\t\t\t\t\t\t\tmaterial.attachUniforms(`${name}[${i}]`, uniform)\n\t\t\t\t\t\t\t\t  )\n\t\t\t\t\t\t\t\t: \"struct\" == uniforms.type\n\t\t\t\t\t\t\t\t? Object.entries(uniforms.value).forEach(([uniform, i]) =>\n\t\t\t\t\t\t\t\t\t\tmaterial.attachUniforms(`${name}.${uniform}`, i)\n\t\t\t\t\t\t\t\t  )\n\t\t\t\t\t\t\t\t: (_miniGl.debug(\"Material.attachUniforms\", {\n\t\t\t\t\t\t\t\t\t\tname: name,\n\t\t\t\t\t\t\t\t\t\tuniform: uniforms\n\t\t\t\t\t\t\t\t  }),\n\t\t\t\t\t\t\t\t  material.uniformInstances.push({\n\t\t\t\t\t\t\t\t\t\tuniform: uniforms,\n\t\t\t\t\t\t\t\t\t\tlocation: context.getUniformLocation(material.program, name)\n\t\t\t\t\t\t\t\t  }));\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t},\n\t\t\t\tUniform: {\n\t\t\t\t\tenumerable: !1,\n\t\t\t\t\tvalue: class {\n\t\t\t\t\t\tconstructor(e) {\n\t\t\t\t\t\t\t(this.type = \"float\"),\n\t\t\t\t\t\t\t\tObject.assign(this, e),\n\t\t\t\t\t\t\t\t(this.typeFn =\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t\tfloat: \"1f\",\n\t\t\t\t\t\t\t\t\t\tint: \"1i\",\n\t\t\t\t\t\t\t\t\t\tvec2: \"2fv\",\n\t\t\t\t\t\t\t\t\t\tvec3: \"3fv\",\n\t\t\t\t\t\t\t\t\t\tvec4: \"4fv\",\n\t\t\t\t\t\t\t\t\t\tmat4: \"Matrix4fv\"\n\t\t\t\t\t\t\t\t\t}[this.type] || \"1f\"),\n\t\t\t\t\t\t\t\tthis.update();\n\t\t\t\t\t\t}\n\t\t\t\t\t\tupdate(value) {\n\t\t\t\t\t\t\tvoid 0 !== this.value &&\n\t\t\t\t\t\t\t\tcontext[`uniform${this.typeFn}`](\n\t\t\t\t\t\t\t\t\tvalue,\n\t\t\t\t\t\t\t\t\t0 === this.typeFn.indexOf(\"Matrix\") ? this.transpose : this.value,\n\t\t\t\t\t\t\t\t\t0 === this.typeFn.indexOf(\"Matrix\") ? this.value : null\n\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tgetDeclaration(name, type, length) {\n\t\t\t\t\t\t\tconst uniform = this;\n\t\t\t\t\t\t\tif (uniform.excludeFrom !== type) {\n\t\t\t\t\t\t\t\tif (\"array\" === uniform.type)\n\t\t\t\t\t\t\t\t\treturn (\n\t\t\t\t\t\t\t\t\t\tuniform.value[0].getDeclaration(name, type, uniform.value.length) +\n\t\t\t\t\t\t\t\t\t\t`\\nconst int ${name}_length = ${uniform.value.length};`\n\t\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\tif (\"struct\" === uniform.type) {\n\t\t\t\t\t\t\t\t\tlet name_no_prefix = name.replace(\"u_\", \"\");\n\t\t\t\t\t\t\t\t\treturn (\n\t\t\t\t\t\t\t\t\t\t(name_no_prefix =\n\t\t\t\t\t\t\t\t\t\t\tname_no_prefix.charAt(0).toUpperCase() + name_no_prefix.slice(1)),\n\t\t\t\t\t\t\t\t\t\t`uniform struct ${name_no_prefix} \\n                                {\\n` +\n\t\t\t\t\t\t\t\t\t\t\tObject.entries(uniform.value)\n\t\t\t\t\t\t\t\t\t\t\t\t.map(([name, uniform]) =>\n\t\t\t\t\t\t\t\t\t\t\t\t\tuniform.getDeclaration(name, type).replace(\/^uniform\/, \"\")\n\t\t\t\t\t\t\t\t\t\t\t\t)\n\t\t\t\t\t\t\t\t\t\t\t\t.join(\"\") +\n\t\t\t\t\t\t\t\t\t\t\t`\\n} ${name}${length > 0 ? `[${length}]` : \"\"};`\n\t\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\treturn `uniform ${uniform.type} ${name}${\n\t\t\t\t\t\t\t\t\tlength > 0 ? `[${length}]` : \"\"\n\t\t\t\t\t\t\t\t};`;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t},\n\t\t\t\tPlaneGeometry: {\n\t\t\t\t\tenumerable: !1,\n\t\t\t\t\tvalue: class {\n\t\t\t\t\t\tconstructor(width, height, n, i, orientation) {\n\t\t\t\t\t\t\tcontext.createBuffer(),\n\t\t\t\t\t\t\t\t(this.attributes = {\n\t\t\t\t\t\t\t\t\tposition: new _miniGl.Attribute({\n\t\t\t\t\t\t\t\t\t\ttarget: context.ARRAY_BUFFER,\n\t\t\t\t\t\t\t\t\t\tsize: 3\n\t\t\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t\t\t\tuv: new _miniGl.Attribute({ target: context.ARRAY_BUFFER, size: 2 }),\n\t\t\t\t\t\t\t\t\tuvNorm: new _miniGl.Attribute({\n\t\t\t\t\t\t\t\t\t\ttarget: context.ARRAY_BUFFER,\n\t\t\t\t\t\t\t\t\t\tsize: 2\n\t\t\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t\t\t\tindex: new _miniGl.Attribute({\n\t\t\t\t\t\t\t\t\t\ttarget: context.ELEMENT_ARRAY_BUFFER,\n\t\t\t\t\t\t\t\t\t\tsize: 3,\n\t\t\t\t\t\t\t\t\t\ttype: context.UNSIGNED_SHORT\n\t\t\t\t\t\t\t\t\t})\n\t\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t\t\tthis.setTopology(n, i),\n\t\t\t\t\t\t\t\tthis.setSize(width, height, orientation);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tsetTopology(e = 1, t = 1) {\n\t\t\t\t\t\t\tconst n = this;\n\t\t\t\t\t\t\t(n.xSegCount = e),\n\t\t\t\t\t\t\t\t(n.ySegCount = t),\n\t\t\t\t\t\t\t\t(n.vertexCount = (n.xSegCount + 1) * (n.ySegCount + 1)),\n\t\t\t\t\t\t\t\t(n.quadCount = n.xSegCount * n.ySegCount * 2),\n\t\t\t\t\t\t\t\t(n.attributes.uv.values = new Float32Array(2 * n.vertexCount)),\n\t\t\t\t\t\t\t\t(n.attributes.uvNorm.values = new Float32Array(2 * n.vertexCount)),\n\t\t\t\t\t\t\t\t(n.attributes.index.values = new Uint16Array(3 * n.quadCount));\n\t\t\t\t\t\t\tfor (let e = 0; e <= n.ySegCount; e++)\n\t\t\t\t\t\t\t\tfor (let t = 0; t <= n.xSegCount; t++) {\n\t\t\t\t\t\t\t\t\tconst i = e * (n.xSegCount + 1) + t;\n\t\t\t\t\t\t\t\t\tif (\n\t\t\t\t\t\t\t\t\t\t((n.attributes.uv.values[2 * i] = t \/ n.xSegCount),\n\t\t\t\t\t\t\t\t\t\t(n.attributes.uv.values[2 * i + 1] = 1 - e \/ n.ySegCount),\n\t\t\t\t\t\t\t\t\t\t(n.attributes.uvNorm.values[2 * i] = (t \/ n.xSegCount) * 2 - 1),\n\t\t\t\t\t\t\t\t\t\t(n.attributes.uvNorm.values[2 * i + 1] = 1 - (e \/ n.ySegCount) * 2),\n\t\t\t\t\t\t\t\t\t\tt < n.xSegCount && e < n.ySegCount)\n\t\t\t\t\t\t\t\t\t) {\n\t\t\t\t\t\t\t\t\t\tconst s = e * n.xSegCount + t;\n\t\t\t\t\t\t\t\t\t\t(n.attributes.index.values[6 * s] = i),\n\t\t\t\t\t\t\t\t\t\t\t(n.attributes.index.values[6 * s + 1] = i + 1 + n.xSegCount),\n\t\t\t\t\t\t\t\t\t\t\t(n.attributes.index.values[6 * s + 2] = i + 1),\n\t\t\t\t\t\t\t\t\t\t\t(n.attributes.index.values[6 * s + 3] = i + 1),\n\t\t\t\t\t\t\t\t\t\t\t(n.attributes.index.values[6 * s + 4] = i + 1 + n.xSegCount),\n\t\t\t\t\t\t\t\t\t\t\t(n.attributes.index.values[6 * s + 5] = i + 2 + n.xSegCount);\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tn.attributes.uv.update(),\n\t\t\t\t\t\t\t\tn.attributes.uvNorm.update(),\n\t\t\t\t\t\t\t\tn.attributes.index.update(),\n\t\t\t\t\t\t\t\t_miniGl.debug(\"Geometry.setTopology\", {\n\t\t\t\t\t\t\t\t\tuv: n.attributes.uv,\n\t\t\t\t\t\t\t\t\tuvNorm: n.attributes.uvNorm,\n\t\t\t\t\t\t\t\t\tindex: n.attributes.index\n\t\t\t\t\t\t\t\t});\n\t\t\t\t\t\t}\n\t\t\t\t\t\tsetSize(width = 1, height = 1, orientation = \"xz\") {\n\t\t\t\t\t\t\tconst geometry = this;\n\t\t\t\t\t\t\t(geometry.width = width),\n\t\t\t\t\t\t\t\t(geometry.height = height),\n\t\t\t\t\t\t\t\t(geometry.orientation = orientation),\n\t\t\t\t\t\t\t\t(geometry.attributes.position.values &&\n\t\t\t\t\t\t\t\t\tgeometry.attributes.position.values.length ===\n\t\t\t\t\t\t\t\t\t\t3 * geometry.vertexCount) ||\n\t\t\t\t\t\t\t\t\t(geometry.attributes.position.values = new Float32Array(\n\t\t\t\t\t\t\t\t\t\t3 * geometry.vertexCount\n\t\t\t\t\t\t\t\t\t));\n\t\t\t\t\t\t\tconst o = width \/ -2,\n\t\t\t\t\t\t\t\tr = height \/ -2,\n\t\t\t\t\t\t\t\tsegment_width = width \/ geometry.xSegCount,\n\t\t\t\t\t\t\t\tsegment_height = height \/ geometry.ySegCount;\n\t\t\t\t\t\t\tfor (let yIndex = 0; yIndex <= geometry.ySegCount; yIndex++) {\n\t\t\t\t\t\t\t\tconst t = r + yIndex * segment_height;\n\t\t\t\t\t\t\t\tfor (let xIndex = 0; xIndex <= geometry.xSegCount; xIndex++) {\n\t\t\t\t\t\t\t\t\tconst r = o + xIndex * segment_width,\n\t\t\t\t\t\t\t\t\t\tl = yIndex * (geometry.xSegCount + 1) + xIndex;\n\t\t\t\t\t\t\t\t\t(geometry.attributes.position.values[\n\t\t\t\t\t\t\t\t\t\t3 * l + \"xyz\".indexOf(orientation[0])\n\t\t\t\t\t\t\t\t\t] = r),\n\t\t\t\t\t\t\t\t\t\t(geometry.attributes.position.values[\n\t\t\t\t\t\t\t\t\t\t\t3 * l + \"xyz\".indexOf(orientation[1])\n\t\t\t\t\t\t\t\t\t\t] = -t);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tgeometry.attributes.position.update(),\n\t\t\t\t\t\t\t\t_miniGl.debug(\"Geometry.setSize\", {\n\t\t\t\t\t\t\t\t\tposition: geometry.attributes.position\n\t\t\t\t\t\t\t\t});\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t},\n\t\t\t\tMesh: {\n\t\t\t\t\tenumerable: !1,\n\t\t\t\t\tvalue: class {\n\t\t\t\t\t\tconstructor(geometry, material) {\n\t\t\t\t\t\t\tconst mesh = this;\n\t\t\t\t\t\t\t(mesh.geometry = geometry),\n\t\t\t\t\t\t\t\t(mesh.material = material),\n\t\t\t\t\t\t\t\t(mesh.wireframe = !1),\n\t\t\t\t\t\t\t\t(mesh.attributeInstances = []),\n\t\t\t\t\t\t\t\tObject.entries(mesh.geometry.attributes).forEach(([e, attribute]) => {\n\t\t\t\t\t\t\t\t\tmesh.attributeInstances.push({\n\t\t\t\t\t\t\t\t\t\tattribute: attribute,\n\t\t\t\t\t\t\t\t\t\tlocation: attribute.attach(e, mesh.material.program)\n\t\t\t\t\t\t\t\t\t});\n\t\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t\t\t_miniGl.meshes.push(mesh),\n\t\t\t\t\t\t\t\t_miniGl.debug(\"Mesh.constructor\", { mesh: mesh });\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdraw() {\n\t\t\t\t\t\t\tcontext.useProgram(this.material.program),\n\t\t\t\t\t\t\t\tthis.material.uniformInstances.forEach(({ uniform: e, location: t }) =>\n\t\t\t\t\t\t\t\t\te.update(t)\n\t\t\t\t\t\t\t\t),\n\t\t\t\t\t\t\t\tthis.attributeInstances.forEach(({ attribute: e, location: t }) =>\n\t\t\t\t\t\t\t\t\te.use(t)\n\t\t\t\t\t\t\t\t),\n\t\t\t\t\t\t\t\tcontext.drawElements(\n\t\t\t\t\t\t\t\t\tthis.wireframe ? context.LINES : context.TRIANGLES,\n\t\t\t\t\t\t\t\t\tthis.geometry.attributes.index.values.length,\n\t\t\t\t\t\t\t\t\tcontext.UNSIGNED_SHORT,\n\t\t\t\t\t\t\t\t\t0\n\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tremove() {\n\t\t\t\t\t\t\t_miniGl.meshes = _miniGl.meshes.filter((e) => e != this);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t},\n\t\t\t\tAttribute: {\n\t\t\t\t\tenumerable: !1,\n\t\t\t\t\tvalue: class {\n\t\t\t\t\t\tconstructor(e) {\n\t\t\t\t\t\t\t(this.type = context.FLOAT),\n\t\t\t\t\t\t\t\t(this.normalized = !1),\n\t\t\t\t\t\t\t\t(this.buffer = context.createBuffer()),\n\t\t\t\t\t\t\t\tObject.assign(this, e),\n\t\t\t\t\t\t\t\tthis.update();\n\t\t\t\t\t\t}\n\t\t\t\t\t\tupdate() {\n\t\t\t\t\t\t\tvoid 0 !== this.values &&\n\t\t\t\t\t\t\t\t(context.bindBuffer(this.target, this.buffer),\n\t\t\t\t\t\t\t\tcontext.bufferData(this.target, this.values, context.STATIC_DRAW));\n\t\t\t\t\t\t}\n\t\t\t\t\t\tattach(e, t) {\n\t\t\t\t\t\t\tconst n = context.getAttribLocation(t, e);\n\t\t\t\t\t\t\treturn (\n\t\t\t\t\t\t\t\tthis.target === context.ARRAY_BUFFER &&\n\t\t\t\t\t\t\t\t\t(context.enableVertexAttribArray(n),\n\t\t\t\t\t\t\t\t\tcontext.vertexAttribPointer(\n\t\t\t\t\t\t\t\t\t\tn,\n\t\t\t\t\t\t\t\t\t\tthis.size,\n\t\t\t\t\t\t\t\t\t\tthis.type,\n\t\t\t\t\t\t\t\t\t\tthis.normalized,\n\t\t\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\t\t\t0\n\t\t\t\t\t\t\t\t\t)),\n\t\t\t\t\t\t\t\tn\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tuse(e) {\n\t\t\t\t\t\t\tcontext.bindBuffer(this.target, this.buffer),\n\t\t\t\t\t\t\t\tthis.target === context.ARRAY_BUFFER &&\n\t\t\t\t\t\t\t\t\t(context.enableVertexAttribArray(e),\n\t\t\t\t\t\t\t\t\tcontext.vertexAttribPointer(\n\t\t\t\t\t\t\t\t\t\te,\n\t\t\t\t\t\t\t\t\t\tthis.size,\n\t\t\t\t\t\t\t\t\t\tthis.type,\n\t\t\t\t\t\t\t\t\t\tthis.normalized,\n\t\t\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\t\t\t0\n\t\t\t\t\t\t\t\t\t));\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t});\n\t\tconst a = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n\t\t_miniGl.commonUniforms = {\n\t\t\tprojectionMatrix: new _miniGl.Uniform({ type: \"mat4\", value: a }),\n\t\t\tmodelViewMatrix: new _miniGl.Uniform({ type: \"mat4\", value: a }),\n\t\t\tresolution: new _miniGl.Uniform({ type: \"vec2\", value: [1, 1] }),\n\t\t\taspectRatio: new _miniGl.Uniform({ type: \"float\", value: 1 })\n\t\t};\n\t}\n\tsetSize(e = 640, t = 480) {\n\t\t(this.width = e),\n\t\t\t(this.height = t),\n\t\t\t(this.canvas.width = e),\n\t\t\t(this.canvas.height = t),\n\t\t\tthis.gl.viewport(0, 0, e, t),\n\t\t\t(this.commonUniforms.resolution.value = [e, t]),\n\t\t\t(this.commonUniforms.aspectRatio.value = e \/ t),\n\t\t\tthis.debug(\"MiniGL.setSize\", { width: e, height: t });\n\t}\n\tsetOrthographicCamera(e = 0, t = 0, n = 0, i = -2e3, s = 2e3) {\n\t\t(this.commonUniforms.projectionMatrix.value = [\n\t\t\t2 \/ this.width,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t2 \/ this.height,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t2 \/ (i - s),\n\t\t\t0,\n\t\t\te,\n\t\t\tt,\n\t\t\tn,\n\t\t\t1\n\t\t]),\n\t\t\tthis.debug(\n\t\t\t\t\"setOrthographicCamera\",\n\t\t\t\tthis.commonUniforms.projectionMatrix.value\n\t\t\t);\n\t}\n\trender() {\n\t\tthis.gl.clearColor(0, 0, 0, 0),\n\t\t\tthis.gl.clearDepth(1),\n\t\t\tthis.meshes.forEach((e) => e.draw());\n\t}\n}\nfunction e(object, propertyName, val) {\n\treturn (\n\t\tpropertyName in object\n\t\t\t? Object.defineProperty(object, propertyName, {\n\t\t\t\t\tvalue: val,\n\t\t\t\t\tenumerable: !0,\n\t\t\t\t\tconfigurable: !0,\n\t\t\t\t\twritable: !0\n\t\t\t  })\n\t\t\t: (object[propertyName] = val),\n\t\tobject\n\t);\n}\nclass Gradient {\n\tconstructor(...t) {\n\t\te(this, \"el\", void 0),\n\t\t\te(this, \"cssVarRetries\", 0),\n\t\t\te(this, \"maxCssVarRetries\", 200),\n\t\t\te(this, \"angle\", 0),\n\t\t\te(this, \"isLoadedClass\", !1),\n\t\t\te(this, \"isScrolling\", !1),\n\t\t\te(this, \"scrollingTimeout\", void 0),\n\t\t\te(this, \"scrollingRefreshDelay\", 200),\n\t\t\te(this, \"isIntersecting\", !1),\n\t\t\te(this, \"shaderFiles\", void 0),\n\t\t\te(this, \"vertexShader\", void 0),\n\t\t\te(this, \"sectionColors\", void 0),\n\t\t\te(this, \"computedCanvasStyle\", void 0),\n\t\t\te(this, \"conf\", void 0),\n\t\t\te(this, \"uniforms\", void 0),\n\t\t\te(this, \"t\", 1253106),\n\t\t\te(this, \"last\", 0),\n\t\t\te(this, \"width\", void 0),\n\t\t\te(this, \"minWidth\", 1111),\n\t\t\te(this, \"height\", 600),\n\t\t\te(this, \"xSegCount\", void 0),\n\t\t\te(this, \"ySegCount\", void 0),\n\t\t\te(this, \"mesh\", void 0),\n\t\t\te(this, \"material\", void 0),\n\t\t\te(this, \"geometry\", void 0),\n\t\t\te(this, \"minigl\", void 0),\n\t\t\te(this, \"scrollObserver\", void 0),\n\t\t\te(this, \"amp\", 320),\n\t\t\te(this, \"seed\", 5),\n\t\t\te(this, \"freqX\", 14e-5),\n\t\t\te(this, \"freqY\", 29e-5),\n\t\t\te(this, \"freqDelta\", 1e-5),\n\t\t\te(this, \"activeColors\", [1, 1, 1, 1]),\n\t\t\te(this, \"isMetaKey\", !1),\n\t\t\te(this, \"isGradientLegendVisible\", !1),\n\t\t\te(this, \"isMouseDown\", !1),\n\t\t\te(this, \"handleScroll\", () => {\n\t\t\t\tclearTimeout(this.scrollingTimeout),\n\t\t\t\t\t(this.scrollingTimeout = setTimeout(\n\t\t\t\t\t\tthis.handleScrollEnd,\n\t\t\t\t\t\tthis.scrollingRefreshDelay\n\t\t\t\t\t)),\n\t\t\t\t\tthis.isGradientLegendVisible && this.hideGradientLegend(),\n\t\t\t\t\tthis.conf.playing && ((this.isScrolling = !0), this.pause());\n\t\t\t}),\n\t\t\te(this, \"handleScrollEnd\", () => {\n\t\t\t\t(this.isScrolling = !1), this.isIntersecting && this.play();\n\t\t\t}),\n\t\t\te(this, \"resize\", () => {\n\t\t\t\t(this.width = window.innerWidth),\n\t\t\t\t\tthis.minigl.setSize(this.width, this.height),\n\t\t\t\t\tthis.minigl.setOrthographicCamera(),\n\t\t\t\t\t(this.xSegCount = Math.ceil(this.width * this.conf.density[0])),\n\t\t\t\t\t(this.ySegCount = Math.ceil(this.height * this.conf.density[1])),\n\t\t\t\t\tthis.mesh.geometry.setTopology(this.xSegCount, this.ySegCount),\n\t\t\t\t\tthis.mesh.geometry.setSize(this.width, this.height),\n\t\t\t\t\t(this.mesh.material.uniforms.u_shadow_power.value =\n\t\t\t\t\t\tthis.width < 600 ? 5 : 6);\n\t\t\t}),\n\t\t\te(this, \"handleMouseDown\", (e) => {\n\t\t\t\tthis.isGradientLegendVisible &&\n\t\t\t\t\t((this.isMetaKey = e.metaKey),\n\t\t\t\t\t(this.isMouseDown = !0),\n\t\t\t\t\t!1 === this.conf.playing && requestAnimationFrame(this.animate));\n\t\t\t}),\n\t\t\te(this, \"handleMouseUp\", () => {\n\t\t\t\tthis.isMouseDown = !1;\n\t\t\t}),\n\t\t\te(this, \"animate\", (e) => {\n\t\t\t\tif (!this.shouldSkipFrame(e) || this.isMouseDown) {\n\t\t\t\t\tif (\n\t\t\t\t\t\t((this.t += Math.min(e - this.last, 1e3 \/ 15)),\n\t\t\t\t\t\t(this.last = e),\n\t\t\t\t\t\tthis.isMouseDown)\n\t\t\t\t\t) {\n\t\t\t\t\t\tlet e = 160;\n\t\t\t\t\t\tthis.isMetaKey && (e = -160), (this.t += e);\n\t\t\t\t\t}\n\t\t\t\t\t(this.mesh.material.uniforms.u_time.value = this.t), this.minigl.render();\n\t\t\t\t}\n\t\t\t\tif (0 !== this.last && this.isStatic)\n\t\t\t\t\treturn this.minigl.render(), void this.disconnect();\n\t\t\t\t(this.conf.playing || this.isMouseDown) &&\n\t\t\t\t\trequestAnimationFrame(this.animate);\n\t\t\t}),\n\t\t\te(this, \"addIsLoadedClass\", () => {\n\t\t\t\t!this.isLoadedClass &&\n\t\t\t\t\t((this.isLoadedClass = !0),\n\t\t\t\t\tthis.el.classList.add(\"isLoaded\"),\n\t\t\t\t\tsetTimeout(() => {\n\t\t\t\t\t\tthis.el.parentElement.classList.add(\"isLoaded\");\n\t\t\t\t\t}, 3e3));\n\t\t\t}),\n\t\t\te(this, \"pause\", () => {\n\t\t\t\tthis.conf.playing = !1;\n\t\t\t}),\n\t\t\te(this, \"play\", () => {\n\t\t\t\trequestAnimationFrame(this.animate), (this.conf.playing = !0);\n\t\t\t}),\n\t\t\te(\n\t\t\t\tthis,\n\t\t\t\t\"initGradient\",\n\t\t\t\t(selector) => (\n\t\t\t\t\t(this.el = document.querySelector(selector)), this.connect(), this\n\t\t\t\t)\n\t\t\t);\n\t}\n\tasync connect() {\n\t\t(this.shaderFiles = {\n\t\t\tvertex:\n\t\t\t\t\"varying vec3 v_color;\\n\\nvoid main() {\\n  float time = u_time * u_global.noiseSpeed;\\n\\n  vec2 noiseCoord = resolution * uvNorm * u_global.noiseFreq;\\n\\n  vec2 st = 1. - uvNorm.xy;\\n\\n  \/\/\\n  \/\/ Tilting the plane\\n  \/\/\\n\\n  \/\/ Front-to-back tilt\\n  float tilt = resolution.y \/ 2.0 * uvNorm.y;\\n\\n  \/\/ Left-to-right angle\\n  float incline = resolution.x * uvNorm.x \/ 2.0 * u_vertDeform.incline;\\n\\n  \/\/ Up-down shift to offset incline\\n  float offset = resolution.x \/ 2.0 * u_vertDeform.incline * mix(u_vertDeform.offsetBottom, u_vertDeform.offsetTop, uv.y);\\n\\n  \/\/\\n  \/\/ Vertex noise\\n  \/\/\\n\\n  float noise = snoise(vec3(\\n    noiseCoord.x * u_vertDeform.noiseFreq.x + time * u_vertDeform.noiseFlow,\\n    noiseCoord.y * u_vertDeform.noiseFreq.y,\\n    time * u_vertDeform.noiseSpeed + u_vertDeform.noiseSeed\\n  )) * u_vertDeform.noiseAmp;\\n\\n  \/\/ Fade noise to zero at edges\\n  noise *= 1.0 - pow(abs(uvNorm.y), 2.0);\\n\\n  \/\/ Clamp to 0\\n  noise = max(0.0, noise);\\n\\n  vec3 pos = vec3(\\n    position.x,\\n    position.y + tilt + incline + noise - offset,\\n    position.z\\n  );\\n\\n  \/\/\\n  \/\/ Vertex color, to be passed to fragment shader\\n  \/\/\\n\\n  if (u_active_colors[0] == 1.) {\\n    v_color = u_baseColor;\\n  }\\n\\n  for (int i = 0; i < u_waveLayers_length; i++) {\\n    if (u_active_colors[i + 1] == 1.) {\\n      WaveLayers layer = u_waveLayers[i];\\n\\n      float noise = smoothstep(\\n        layer.noiseFloor,\\n        layer.noiseCeil,\\n        snoise(vec3(\\n          noiseCoord.x * layer.noiseFreq.x + time * layer.noiseFlow,\\n          noiseCoord.y * layer.noiseFreq.y,\\n          time * layer.noiseSpeed + layer.noiseSeed\\n        )) \/ 2.0 + 0.5\\n      );\\n\\n      v_color = blendNormal(v_color, layer.color, pow(noise, 4.));\\n    }\\n  }\\n\\n  \/\/\\n  \/\/ Finish\\n  \/\/\\n\\n  gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);\\n}\",\n\t\t\tnoise:\n\t\t\t\t\"\/\/\\n\/\/ Description : Array and textureless GLSL 2D\/3D\/4D simplex\\n\/\/               noise functions.\\n\/\/      Author : Ian McEwan, Ashima Arts.\\n\/\/  Maintainer : stegu\\n\/\/     Lastmod : 20110822 (ijm)\\n\/\/     License : Copyright (C) 2011 Ashima Arts. All rights reserved.\\n\/\/               Distributed under the MIT License. See LICENSE file.\\n\/\/               https:\/\/github.com\/ashima\/webgl-noise\\n\/\/               https:\/\/github.com\/stegu\/webgl-noise\\n\/\/\\n\\nvec3 mod289(vec3 x) {\\n  return x - floor(x * (1.0 \/ 289.0)) * 289.0;\\n}\\n\\nvec4 mod289(vec4 x) {\\n  return x - floor(x * (1.0 \/ 289.0)) * 289.0;\\n}\\n\\nvec4 permute(vec4 x) {\\n    return mod289(((x*34.0)+1.0)*x);\\n}\\n\\nvec4 taylorInvSqrt(vec4 r)\\n{\\n  return 1.79284291400159 - 0.85373472095314 * r;\\n}\\n\\nfloat snoise(vec3 v)\\n{\\n  const vec2  C = vec2(1.0\/6.0, 1.0\/3.0) ;\\n  const vec4  D = vec4(0.0, 0.5, 1.0, 2.0);\\n\\n\/\/ First corner\\n  vec3 i  = floor(v + dot(v, C.yyy) );\\n  vec3 x0 =   v - i + dot(i, C.xxx) ;\\n\\n\/\/ Other corners\\n  vec3 g = step(x0.yzx, x0.xyz);\\n  vec3 l = 1.0 - g;\\n  vec3 i1 = min( g.xyz, l.zxy );\\n  vec3 i2 = max( g.xyz, l.zxy );\\n\\n  \/\/   x0 = x0 - 0.0 + 0.0 * C.xxx;\\n  \/\/   x1 = x0 - i1  + 1.0 * C.xxx;\\n  \/\/   x2 = x0 - i2  + 2.0 * C.xxx;\\n  \/\/   x3 = x0 - 1.0 + 3.0 * C.xxx;\\n  vec3 x1 = x0 - i1 + C.xxx;\\n  vec3 x2 = x0 - i2 + C.yyy; \/\/ 2.0*C.x = 1\/3 = C.y\\n  vec3 x3 = x0 - D.yyy;      \/\/ -1.0+3.0*C.x = -0.5 = -D.y\\n\\n\/\/ Permutations\\n  i = mod289(i);\\n  vec4 p = permute( permute( permute(\\n            i.z + vec4(0.0, i1.z, i2.z, 1.0 ))\\n          + i.y + vec4(0.0, i1.y, i2.y, 1.0 ))\\n          + i.x + vec4(0.0, i1.x, i2.x, 1.0 ));\\n\\n\/\/ Gradients: 7x7 points over a square, mapped onto an octahedron.\\n\/\/ The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)\\n  float n_ = 0.142857142857; \/\/ 1.0\/7.0\\n  vec3  ns = n_ * D.wyz - D.xzx;\\n\\n  vec4 j = p - 49.0 * floor(p * ns.z * ns.z);  \/\/  mod(p,7*7)\\n\\n  vec4 x_ = floor(j * ns.z);\\n  vec4 y_ = floor(j - 7.0 * x_ );    \/\/ mod(j,N)\\n\\n  vec4 x = x_ *ns.x + ns.yyyy;\\n  vec4 y = y_ *ns.x + ns.yyyy;\\n  vec4 h = 1.0 - abs(x) - abs(y);\\n\\n  vec4 b0 = vec4( x.xy, y.xy );\\n  vec4 b1 = vec4( x.zw, y.zw );\\n\\n  \/\/vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;\\n  \/\/vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;\\n  vec4 s0 = floor(b0)*2.0 + 1.0;\\n  vec4 s1 = floor(b1)*2.0 + 1.0;\\n  vec4 sh = -step(h, vec4(0.0));\\n\\n  vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;\\n  vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;\\n\\n  vec3 p0 = vec3(a0.xy,h.x);\\n  vec3 p1 = vec3(a0.zw,h.y);\\n  vec3 p2 = vec3(a1.xy,h.z);\\n  vec3 p3 = vec3(a1.zw,h.w);\\n\\n\/\/Normalise gradients\\n  vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\\n  p0 *= norm.x;\\n  p1 *= norm.y;\\n  p2 *= norm.z;\\n  p3 *= norm.w;\\n\\n\/\/ Mix final noise value\\n  vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);\\n  m = m * m;\\n  return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),\\n                                dot(p2,x2), dot(p3,x3) ) );\\n}\",\n\t\t\tblend:\n\t\t\t\t\"\/\/\\n\/\/ https:\/\/github.com\/jamieowen\/glsl-blend\\n\/\/\\n\\n\/\/ Normal\\n\\nvec3 blendNormal(vec3 base, vec3 blend) {\\n\\treturn blend;\\n}\\n\\nvec3 blendNormal(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendNormal(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Screen\\n\\nfloat blendScreen(float base, float blend) {\\n\\treturn 1.0-((1.0-base)*(1.0-blend));\\n}\\n\\nvec3 blendScreen(vec3 base, vec3 blend) {\\n\\treturn vec3(blendScreen(base.r,blend.r),blendScreen(base.g,blend.g),blendScreen(base.b,blend.b));\\n}\\n\\nvec3 blendScreen(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendScreen(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Multiply\\n\\nvec3 blendMultiply(vec3 base, vec3 blend) {\\n\\treturn base*blend;\\n}\\n\\nvec3 blendMultiply(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendMultiply(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Overlay\\n\\nfloat blendOverlay(float base, float blend) {\\n\\treturn base<0.5?(2.0*base*blend):(1.0-2.0*(1.0-base)*(1.0-blend));\\n}\\n\\nvec3 blendOverlay(vec3 base, vec3 blend) {\\n\\treturn vec3(blendOverlay(base.r,blend.r),blendOverlay(base.g,blend.g),blendOverlay(base.b,blend.b));\\n}\\n\\nvec3 blendOverlay(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendOverlay(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Hard light\\n\\nvec3 blendHardLight(vec3 base, vec3 blend) {\\n\\treturn blendOverlay(blend,base);\\n}\\n\\nvec3 blendHardLight(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendHardLight(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Soft light\\n\\nfloat blendSoftLight(float base, float blend) {\\n\\treturn (blend<0.5)?(2.0*base*blend+base*base*(1.0-2.0*blend)):(sqrt(base)*(2.0*blend-1.0)+2.0*base*(1.0-blend));\\n}\\n\\nvec3 blendSoftLight(vec3 base, vec3 blend) {\\n\\treturn vec3(blendSoftLight(base.r,blend.r),blendSoftLight(base.g,blend.g),blendSoftLight(base.b,blend.b));\\n}\\n\\nvec3 blendSoftLight(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendSoftLight(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Color dodge\\n\\nfloat blendColorDodge(float base, float blend) {\\n\\treturn (blend==1.0)?blend:min(base\/(1.0-blend),1.0);\\n}\\n\\nvec3 blendColorDodge(vec3 base, vec3 blend) {\\n\\treturn vec3(blendColorDodge(base.r,blend.r),blendColorDodge(base.g,blend.g),blendColorDodge(base.b,blend.b));\\n}\\n\\nvec3 blendColorDodge(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendColorDodge(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Color burn\\n\\nfloat blendColorBurn(float base, float blend) {\\n\\treturn (blend==0.0)?blend:max((1.0-((1.0-base)\/blend)),0.0);\\n}\\n\\nvec3 blendColorBurn(vec3 base, vec3 blend) {\\n\\treturn vec3(blendColorBurn(base.r,blend.r),blendColorBurn(base.g,blend.g),blendColorBurn(base.b,blend.b));\\n}\\n\\nvec3 blendColorBurn(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendColorBurn(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Vivid Light\\n\\nfloat blendVividLight(float base, float blend) {\\n\\treturn (blend<0.5)?blendColorBurn(base,(2.0*blend)):blendColorDodge(base,(2.0*(blend-0.5)));\\n}\\n\\nvec3 blendVividLight(vec3 base, vec3 blend) {\\n\\treturn vec3(blendVividLight(base.r,blend.r),blendVividLight(base.g,blend.g),blendVividLight(base.b,blend.b));\\n}\\n\\nvec3 blendVividLight(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendVividLight(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Lighten\\n\\nfloat blendLighten(float base, float blend) {\\n\\treturn max(blend,base);\\n}\\n\\nvec3 blendLighten(vec3 base, vec3 blend) {\\n\\treturn vec3(blendLighten(base.r,blend.r),blendLighten(base.g,blend.g),blendLighten(base.b,blend.b));\\n}\\n\\nvec3 blendLighten(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendLighten(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Linear burn\\n\\nfloat blendLinearBurn(float base, float blend) {\\n\\t\/\/ Note : Same implementation as BlendSubtractf\\n\\treturn max(base+blend-1.0,0.0);\\n}\\n\\nvec3 blendLinearBurn(vec3 base, vec3 blend) {\\n\\t\/\/ Note : Same implementation as BlendSubtract\\n\\treturn max(base+blend-vec3(1.0),vec3(0.0));\\n}\\n\\nvec3 blendLinearBurn(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendLinearBurn(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Linear dodge\\n\\nfloat blendLinearDodge(float base, float blend) {\\n\\t\/\/ Note : Same implementation as BlendAddf\\n\\treturn min(base+blend,1.0);\\n}\\n\\nvec3 blendLinearDodge(vec3 base, vec3 blend) {\\n\\t\/\/ Note : Same implementation as BlendAdd\\n\\treturn min(base+blend,vec3(1.0));\\n}\\n\\nvec3 blendLinearDodge(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendLinearDodge(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Linear light\\n\\nfloat blendLinearLight(float base, float blend) {\\n\\treturn blend<0.5?blendLinearBurn(base,(2.0*blend)):blendLinearDodge(base,(2.0*(blend-0.5)));\\n}\\n\\nvec3 blendLinearLight(vec3 base, vec3 blend) {\\n\\treturn vec3(blendLinearLight(base.r,blend.r),blendLinearLight(base.g,blend.g),blendLinearLight(base.b,blend.b));\\n}\\n\\nvec3 blendLinearLight(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendLinearLight(base, blend) * opacity + base * (1.0 - opacity));\\n}\",\n\t\t\tfragment:\n\t\t\t\t\"varying vec3 v_color;\\n\\nvoid main() {\\n  vec3 color = v_color;\\n  if (u_darken_top == 1.0) {\\n    vec2 st = gl_FragCoord.xy\/resolution.xy;\\n    color.g -= pow(st.y + sin(-12.0) * st.x, u_shadow_power) * 0.4;\\n  }\\n  gl_FragColor = vec4(color, 1.0);\\n}\"\n\t\t}),\n\t\t\t(this.conf = {\n\t\t\t\tpresetName: \"\",\n\t\t\t\twireframe: !1,\n\t\t\t\tdensity: [0.06, 0.16],\n\t\t\t\tzoom: 1,\n\t\t\t\trotation: 0,\n\t\t\t\tplaying: !0\n\t\t\t}),\n\t\t\tdocument.querySelectorAll(\"canvas\").length < 1\n\t\t\t\t? console.log(\"DID NOT LOAD HERO STRIPE CANVAS\")\n\t\t\t\t: ((this.minigl = new MiniGl(this.el, null, null, !0)),\n\t\t\t\t  requestAnimationFrame(() => {\n\t\t\t\t\t\tthis.el &&\n\t\t\t\t\t\t\t((this.computedCanvasStyle = getComputedStyle(this.el)),\n\t\t\t\t\t\t\tthis.waitForCssVars());\n\t\t\t\t  }));\n\t}\n\tdisconnect() {\n\t\tthis.scrollObserver &&\n\t\t\t(window.removeEventListener(\"scroll\", this.handleScroll),\n\t\t\twindow.removeEventListener(\"mousedown\", this.handleMouseDown),\n\t\t\twindow.removeEventListener(\"mouseup\", this.handleMouseUp),\n\t\t\twindow.removeEventListener(\"keydown\", this.handleKeyDown),\n\t\t\tthis.scrollObserver.disconnect()),\n\t\t\twindow.removeEventListener(\"resize\", this.resize);\n\t}\n\tinitMaterial() {\n\t\tthis.uniforms = {\n\t\t\tu_time: new this.minigl.Uniform({ value: 0 }),\n\t\t\tu_shadow_power: new this.minigl.Uniform({ value: 5 }),\n\t\t\tu_darken_top: new this.minigl.Uniform({\n\t\t\t\tvalue: \"\" === this.el.dataset.jsDarkenTop ? 1 : 0\n\t\t\t}),\n\t\t\tu_active_colors: new this.minigl.Uniform({\n\t\t\t\tvalue: this.activeColors,\n\t\t\t\ttype: \"vec4\"\n\t\t\t}),\n\t\t\tu_global: new this.minigl.Uniform({\n\t\t\t\tvalue: {\n\t\t\t\t\tnoiseFreq: new this.minigl.Uniform({\n\t\t\t\t\t\tvalue: [this.freqX, this.freqY],\n\t\t\t\t\t\ttype: \"vec2\"\n\t\t\t\t\t}),\n\t\t\t\t\tnoiseSpeed: new this.minigl.Uniform({ value: 5e-6 })\n\t\t\t\t},\n\t\t\t\ttype: \"struct\"\n\t\t\t}),\n\t\t\tu_vertDeform: new this.minigl.Uniform({\n\t\t\t\tvalue: {\n\t\t\t\t\tincline: new this.minigl.Uniform({\n\t\t\t\t\t\tvalue: Math.sin(this.angle) \/ Math.cos(this.angle)\n\t\t\t\t\t}),\n\t\t\t\t\toffsetTop: new this.minigl.Uniform({ value: -0.5 }),\n\t\t\t\t\toffsetBottom: new this.minigl.Uniform({ value: -0.5 }),\n\t\t\t\t\tnoiseFreq: new this.minigl.Uniform({ value: [3, 4], type: \"vec2\" }),\n\t\t\t\t\tnoiseAmp: new this.minigl.Uniform({ value: this.amp }),\n\t\t\t\t\tnoiseSpeed: new this.minigl.Uniform({ value: 10 }),\n\t\t\t\t\tnoiseFlow: new this.minigl.Uniform({ value: 3 }),\n\t\t\t\t\tnoiseSeed: new this.minigl.Uniform({ value: this.seed })\n\t\t\t\t},\n\t\t\t\ttype: \"struct\",\n\t\t\t\texcludeFrom: \"fragment\"\n\t\t\t}),\n\t\t\tu_baseColor: new this.minigl.Uniform({\n\t\t\t\tvalue: this.sectionColors[0],\n\t\t\t\ttype: \"vec3\",\n\t\t\t\texcludeFrom: \"fragment\"\n\t\t\t}),\n\t\t\tu_waveLayers: new this.minigl.Uniform({\n\t\t\t\tvalue: [],\n\t\t\t\texcludeFrom: \"fragment\",\n\t\t\t\ttype: \"array\"\n\t\t\t})\n\t\t};\n\t\tfor (let e = 1; e < this.sectionColors.length; e += 1)\n\t\t\tthis.uniforms.u_waveLayers.value.push(\n\t\t\t\tnew this.minigl.Uniform({\n\t\t\t\t\tvalue: {\n\t\t\t\t\t\tcolor: new this.minigl.Uniform({\n\t\t\t\t\t\t\tvalue: this.sectionColors[e],\n\t\t\t\t\t\t\ttype: \"vec3\"\n\t\t\t\t\t\t}),\n\t\t\t\t\t\tnoiseFreq: new this.minigl.Uniform({\n\t\t\t\t\t\t\tvalue: [\n\t\t\t\t\t\t\t\t2 + e \/ this.sectionColors.length,\n\t\t\t\t\t\t\t\t3 + e \/ this.sectionColors.length\n\t\t\t\t\t\t\t],\n\t\t\t\t\t\t\ttype: \"vec2\"\n\t\t\t\t\t\t}),\n\t\t\t\t\t\tnoiseSpeed: new this.minigl.Uniform({ value: 11 + 0.3 * e }),\n\t\t\t\t\t\tnoiseFlow: new this.minigl.Uniform({ value: 6.5 + 0.3 * e }),\n\t\t\t\t\t\tnoiseSeed: new this.minigl.Uniform({ value: this.seed + 10 * e }),\n\t\t\t\t\t\tnoiseFloor: new this.minigl.Uniform({ value: 0.1 }),\n\t\t\t\t\t\tnoiseCeil: new this.minigl.Uniform({ value: 0.63 + 0.07 * e })\n\t\t\t\t\t},\n\t\t\t\t\ttype: \"struct\"\n\t\t\t\t})\n\t\t\t);\n\t\treturn (\n\t\t\t(this.vertexShader = [\n\t\t\t\tthis.shaderFiles.noise,\n\t\t\t\tthis.shaderFiles.blend,\n\t\t\t\tthis.shaderFiles.vertex\n\t\t\t].join(\"\\n\\n\")),\n\t\t\tnew this.minigl.Material(\n\t\t\t\tthis.vertexShader,\n\t\t\t\tthis.shaderFiles.fragment,\n\t\t\t\tthis.uniforms\n\t\t\t)\n\t\t);\n\t}\n\tinitMesh() {\n\t\t(this.material = this.initMaterial()),\n\t\t\t(this.geometry = new this.minigl.PlaneGeometry()),\n\t\t\t(this.mesh = new this.minigl.Mesh(this.geometry, this.material));\n\t}\n\tshouldSkipFrame(e) {\n\t\treturn (\n\t\t\t!!window.document.hidden ||\n\t\t\t!this.conf.playing ||\n\t\t\tparseInt(e, 10) % 2 == 0 ||\n\t\t\tvoid 0\n\t\t);\n\t}\n\tupdateFrequency(e) {\n\t\t(this.freqX += e), (this.freqY += e);\n\t}\n\ttoggleColor(index) {\n\t\tthis.activeColors[index] = 0 === this.activeColors[index] ? 1 : 0;\n\t}\n\tshowGradientLegend() {\n\t\tthis.width > this.minWidth &&\n\t\t\t((this.isGradientLegendVisible = !0),\n\t\t\tdocument.body.classList.add(\"isGradientLegendVisible\"));\n\t}\n\thideGradientLegend() {\n\t\t(this.isGradientLegendVisible = !1),\n\t\t\tdocument.body.classList.remove(\"isGradientLegendVisible\");\n\t}\n\tinit() {\n\t\tthis.initGradientColors(),\n\t\t\tthis.initMesh(),\n\t\t\tthis.resize(),\n\t\t\trequestAnimationFrame(this.animate),\n\t\t\twindow.addEventListener(\"resize\", this.resize);\n\t}\n\twaitForCssVars() {\n\t\tif (\n\t\t\tthis.computedCanvasStyle &&\n\t\t\t-1 !==\n\t\t\t\tthis.computedCanvasStyle.getPropertyValue(\"--gradient-color-1\").indexOf(\"#\")\n\t\t)\n\t\t\tthis.init(), this.addIsLoadedClass();\n\t\telse {\n\t\t\tif (((this.cssVarRetries += 1), this.cssVarRetries > this.maxCssVarRetries))\n\t\t\t\treturn (\n\t\t\t\t\t(this.sectionColors = [16711680, 16711680, 16711935, 65280, 255]),\n\t\t\t\t\tvoid this.init()\n\t\t\t\t);\n\t\t\trequestAnimationFrame(() => this.waitForCssVars());\n\t\t}\n\t}\n\tinitGradientColors() {\n\t\tthis.sectionColors = [\n\t\t\t\"--gradient-color-1\",\n\t\t\t\"--gradient-color-2\",\n\t\t\t\"--gradient-color-3\",\n\t\t\t\"--gradient-color-4\"\n\t\t]\n\t\t\t.map((cssPropertyName) => {\n\t\t\t\tlet hex = this.computedCanvasStyle.getPropertyValue(cssPropertyName).trim();\n\t\t\t\tif (4 === hex.length) {\n\t\t\t\t\tconst hexTemp = hex\n\t\t\t\t\t\t.substr(1)\n\t\t\t\t\t\t.split(\"\")\n\t\t\t\t\t\t.map((hexTemp) => hexTemp + hexTemp)\n\t\t\t\t\t\t.join(\"\");\n\t\t\t\t\thex = `#${hexTemp}`;\n\t\t\t\t}\n\t\t\t\treturn hex && `0x${hex.substr(1)}`;\n\t\t\t})\n\t\t\t.filter(Boolean)\n\t\t\t.map(normalizeColor);\n\t}\n}\n\n<\/script>\n\u200b\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-5ece28ed e-con-full e-flex e-con e-parent\" data-id=\"5ece28ed\" data-element_type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-29dbc1f4 animated-slow e-transform elementor-widget__width-initial elementor-invisible elementor-widget elementor-widget-text-editor\" data-id=\"29dbc1f4\" data-element_type=\"widget\" data-settings=\"{&quot;_transform_scale_effect&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:0.90000000000000002220446049250313080847263336181640625,&quot;sizes&quot;:[]},&quot;_transform_scale_effect_tablet&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:0.90000000000000002220446049250313080847263336181640625,&quot;sizes&quot;:[]},&quot;_transform_scale_effect_mobile&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:0.59999999999999997779553950749686919152736663818359375,&quot;sizes&quot;:[]},&quot;_animation&quot;:&quot;fadeIn&quot;}\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><\/p>\n<h2>We&#8217;d love to hear back from you. Your thoughts, questions, and concerns are of important to us. Don&#8217;t hesitate to reach out.<br \/>\u00a0<\/h2>\n<p><\/p>\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<p><\/p>\n<p><\/p>\n<\/div>\n<p><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-9968f4a e-flex e-con-boxed e-con e-parent\" data-id=\"9968f4a\" data-element_type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-980934f e-transform elementor-invisible elementor-widget elementor-widget-text-editor\" data-id=\"980934f\" data-element_type=\"widget\" data-settings=\"{&quot;_transform_scale_effect&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:1.5,&quot;sizes&quot;:[]},&quot;_transform_scale_effect_mobile&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:0.8000000000000000444089209850062616169452667236328125,&quot;sizes&quot;:[]},&quot;_animation&quot;:&quot;lightSpeedIn&quot;,&quot;_transform_scale_effect_tablet&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]}}\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h5>email:<\/h5>\n<h5>shmvckmultimediaworks@gmail.com<\/h5>\n<div>\u00a0<\/div>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ecb2ca7 elementor-button-align-stretch elementor-widget elementor-widget-form\" data-id=\"ecb2ca7\" data-element_type=\"widget\" data-settings=\"{&quot;step_next_label&quot;:&quot;Next&quot;,&quot;step_previous_label&quot;:&quot;Previous&quot;,&quot;button_width&quot;:&quot;100&quot;,&quot;step_type&quot;:&quot;number_text&quot;,&quot;step_icon_shape&quot;:&quot;circle&quot;}\" data-widget_type=\"form.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<form class=\"elementor-form\" method=\"post\" name=\"New Form\">\n\t\t\t<input type=\"hidden\" name=\"post_id\" value=\"31\"\/>\n\t\t\t<input type=\"hidden\" name=\"form_id\" value=\"ecb2ca7\"\/>\n\t\t\t<input type=\"hidden\" name=\"referer_title\" value=\"\" \/>\n\n\t\t\t\n\t\t\t<div class=\"elementor-form-fields-wrapper elementor-labels-above\">\n\t\t\t\t\t\t\t\t<div class=\"elementor-field-type-text elementor-field-group elementor-column elementor-field-group-name elementor-col-100\">\n\t\t\t\t\t\t\t\t\t\t\t\t<label for=\"form-field-name\" class=\"elementor-field-label\">\n\t\t\t\t\t\t\t\tName\t\t\t\t\t\t\t<\/label>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<input size=\"1\" type=\"text\" name=\"form_fields[name]\" id=\"form-field-name\" class=\"elementor-field elementor-size-sm  elementor-field-textual\" placeholder=\"Name\">\n\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<div class=\"elementor-field-type-email elementor-field-group elementor-column elementor-field-group-email elementor-col-100 elementor-field-required\">\n\t\t\t\t\t\t\t\t\t\t\t\t<label for=\"form-field-email\" class=\"elementor-field-label\">\n\t\t\t\t\t\t\t\tEmail\t\t\t\t\t\t\t<\/label>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<input size=\"1\" type=\"email\" name=\"form_fields[email]\" id=\"form-field-email\" class=\"elementor-field elementor-size-sm  elementor-field-textual\" placeholder=\"Email\" required=\"required\">\n\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<div class=\"elementor-field-type-textarea elementor-field-group elementor-column elementor-field-group-message elementor-col-100\">\n\t\t\t\t\t\t\t\t\t\t\t\t<label for=\"form-field-message\" class=\"elementor-field-label\">\n\t\t\t\t\t\t\t\tMessage\t\t\t\t\t\t\t<\/label>\n\t\t\t\t\t\t<textarea class=\"elementor-field-textual elementor-field  elementor-size-sm\" name=\"form_fields[message]\" id=\"form-field-message\" rows=\"4\" placeholder=\"Message\"><\/textarea>\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<div class=\"elementor-field-group elementor-column elementor-field-type-submit elementor-col-100 e-form__buttons\">\n\t\t\t\t\t<button class=\"elementor-button elementor-size-sm\" type=\"submit\">\n\t\t\t\t\t\t<span class=\"elementor-button-content-wrapper\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-button-text\">Send<\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t<\/button>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/form>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-4bb2b08 e-flex e-con-boxed e-con e-parent\" data-id=\"4bb2b08\" data-element_type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-82bb5b4 e-flex e-con-boxed e-con e-parent\" data-id=\"82bb5b4\" data-element_type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>\u200b We&#8217;d love to hear back from you. Your thoughts, questions, and concerns are of important to us. Don&#8217;t hesitate to reach out.\u00a0 email: shmvckmultimediaworks@gmail.com \u00a0<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"_links":{"self":[{"href":"https:\/\/shmvck.com\/index.php?rest_route=\/wp\/v2\/pages\/31"}],"collection":[{"href":"https:\/\/shmvck.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/shmvck.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/shmvck.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/shmvck.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=31"}],"version-history":[{"count":91,"href":"https:\/\/shmvck.com\/index.php?rest_route=\/wp\/v2\/pages\/31\/revisions"}],"predecessor-version":[{"id":543,"href":"https:\/\/shmvck.com\/index.php?rest_route=\/wp\/v2\/pages\/31\/revisions\/543"}],"wp:attachment":[{"href":"https:\/\/shmvck.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=31"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}